﻿using UnityEngine;
using System.Collections;

public class TankData {

    public float angleCurr = 0.0f; 
    public float angleSpeed = 180.0f;
    public float fireCD = 2.0f;
    public float fireLastTime = 0.0f;
    public uint fireCount = 0;      // 已攻击次数

    public void Init() {

    }
}
